using UnityEngine;

[ExecuteInEditMode]
public class camfollow : MonoBehaviour
{
	public Transform target;

	public float distance;

	public float height;

	public float heightDamping;

	public float rotationDamping;

	private float wantedRotationAngle;

	private float wantedHeight;

	private float currentRotationAngle;

	private float currentHeight;

	private Quaternion currentRotation;

	private Transform m_Transform;

	private Vector3 temppos;
}
